Projects / Flag Carrier

Run an airline from 1960 to 2035, one quarter at a time.

Every flight has its own profit and loss.

Passengers weigh more than the fare: travel time, connections, frequency, service, and your airline’s reputation.

Rival airlines run on the same model and the same costs.

The game

Genre
Airline management, turn-based
Turn
One quarter
Period
1960⁠–⁠2035, one continuous timeline
Map
The whole world
Platforms
Steam first, then iOS
Status
In development
Price and date
To be announced

In development

Hub waves and gates. We will show each part of the game when it has passed measurement on our test bench — not before.

Devlog